Profile at a glance
- Full name: Sendoh Akira (仙道 彰)
- Jersey: Ryonan #7, Small Forward / Point Forward
- Height / weight: 190 cm / 79 kg
- Catchphrase: “Mada awateru you na jikan ja nai” (“It is not yet time to panic”)
- School: Ryonan Technical High School, Shohoku's nearest rival
Who Sendoh is
Akira Sendoh is the ace of Ryonan Technical, Shohoku's closest rival in the Kanagawa prefectural bracket, and arguably the single most likable character in the whole manga. He is a 190 cm small forward with a genuine, unforced brilliance for every aspect of the game — scoring, defense, court vision, and especially passing. Where Rukawa treats basketball as a series of one-on-one duels he intends to win, Sendoh treats it as a five-player conversation. He is the first person Rukawa meets who is as talented as he is and chooses to pass.
What makes Sendoh memorable is that the manga does not give him a tragic backstory or a dark motivation. He fishes on weekends. He is relaxed to the point of laziness. He answers his coach's pep talks with a smile and a nod. In the pre-game scenes before the Shohoku–Ryonan match he is shown eating a bento and not really paying attention to the scout reports. Inoue's decision to write him this way — the most talented non-Shohoku player in Kanagawa as a fundamentally cheerful, ordinary person — is the manga's quiet argument that genius is not always accompanied by angst.
“Mada awateru you na jikan ja nai”
Sendoh's signature line is delivered late in the Ryonan–Shohoku game of the Kanagawa prefectural qualifying bracket. Ryonan is down by a significant margin and the team's bench is starting to panic. Sendoh, the ace, looks at his coach and says in a voice that is barely louder than normal conversation: “mada awateru you na jikan ja nai” — “it is not yet the kind of time where you need to panic.” The line is not a battle cry. It is an observation. Sendoh has been on the court for thirty-plus minutes, he has the feel of the game in his bones, and he is telling his coach that there is still enough time to climb back if the team stops forcing shots and starts running their normal offense. Ryonan comes back, almost wins, and the line becomes one of the manga's most-quoted moments of composure.
The lesson he gives to Rukawa
Sendoh's most important narrative function is not to win a game. It is to become the first person Rukawa respects who plays a team game. The Shohoku–Ryonan match of the Kanagawa bracket is the first time Rukawa has to guard a player who is objectively as good as he is and who, crucially, is not trying to win by scoring alone. Sendoh drives, draws the defense, and finds his teammates in the corners. Rukawa, who has spent his career beating opponents in isolation, watches Sendoh score with his teammates rather than despite them. The lesson does not land immediately — Rukawa is not a fast learner when it comes to changing his philosophy — but the seed is planted in the Ryonan match, and it finally blooms in the Sannoh game when Rukawa makes the pass to Sakuragi in the corner. The through-line is: without Sendoh, Rukawa would never have made that pass.
Pilgrimage: walking where Sendoh walked
Ryonan gymnasium model
Ryonan Technical High School's basketball gymnasium is modeled after a real high school in the Shonan area of Kanagawa. The exterior of the building and the surrounding street have been identified by fans and appear in manga insert panels during the Shohoku–Ryonan match.
Enoshima fishing spots
Sendoh is shown fishing multiple times in the manga, and the fishing locations are based on real spots along the Enoshima and Kugenuma coast. A quiet weekend walk along the Enoshima breakwater, where local fishermen still cast lines for mackerel, is the closest pilgrimage experience to the manga's portrayal of Sendoh's off-court life.
Kamakurakokomae crossing (Enoden)
Though Sendoh is a Ryonan player, he appears in several panels set along the Enoden line. Follow the October 2025 Kamakura city etiquette rules at the crossing.
Why Sendoh still matters
Akira Sendoh is the series' counter-argument to its own thesis. Where Sakuragi is all effort, where Rukawa is all isolation, where Mitsui is all recovery, Sendoh is simply relaxed, competent, and generous with the ball. The manga's willingness to treat that as a complete character — rather than as a setup for a dark twist or a tragic fall — is one of the reasons Slam Dunk still reads, thirty-five years later, as a mature sports manga. Visiting the Shonan coast in 2026 is about walking the same quiet fishing spots where a rival ace spent his weekends not thinking about winning.